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NERIVERSE: The Truth Seeker

NERIVERSE

Built with Unreal Engine 5


A playable original prototype

Revenge brought him here. Truth will decide what happens next.

PCThird-person actionNeo-noir thrillerWave-mode prototype
01 / THE STORY

A city built on lies

Every answer leaves another body behind.

A detective driven by revenge follows a trail through a city where loyalty is currency and every version of the truth has a price.

What begins as a hunt becomes a reckoning: who shaped his anger, who benefits from it, and what remains when the story he believed begins to collapse?

“He came looking for someone to blame.
He found a reason to doubt everything.”
THE CASE

Every lead changes the case.

A personal case draws a detective into a city where every witness has an agenda and every answer opens another door. Driven by anger and running out of people he can trust, he follows a trail through criminal networks, abandoned construction sites and rain-soaked streets. The deeper he goes, the harder it becomes to separate evidence from manipulation—and the more dangerous the truth becomes.

02 / THE PHILOSOPHY

Arcade at heart

Built for fun.

The Truth Seeker follows the spirit of action-game classics: immediate controls, readable goals, escalating encounters and the simple pleasure of mastering a dangerous space. Its arcade pulse lives inside an authored world, where story, atmosphere and consequence give every fight a reason to matter.

Noir in mood.
Arcade in motion.
Rain · rhythm · reaction · replayability
03 / GAMEPLAY

The proof is playable

Fast, physical combat inside a reactive world.

The current build concentrates the core systems in a replayable wave mode, proving the feel, visual direction and technical foundation before the narrative campaign is produced.

01 / COMBAT

Close-range pressure

Gunplay and melee flow together to keep every encounter moving.

02 / MOTION

Momentum-driven action

Movement, reactions and animation make combat feel immediate and physical.

03 / WORLD

Cinematic atmosphere

Rain, lighting and dense environments turn each arena into a noir set piece.

04 / PROOF

A foundation that works

The prototype brings the systems together in a build that can already be played.

Gameplay highlights73 seconds · captured in Unreal Engine 5

Made using Unreal Engine 5

One engine. Every layer of the world.

Unreal Engine brings combat, animation, dynamic weather, lighting and dense environments into the same real-time pipeline. It lets a small independent production move quickly from an idea to a playable world—then keep iterating without losing the visual ambition at the heart of the project.

Unreal® and Unreal Engine® are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.

06 / THE CREATOR

Created by Neriverso

Where games, storytelling and real-time craft meet.

Neriverso is a Brazilian independent studio and media platform led by journalist and game developer Neri Neto. Its work connects Unreal Engine, game development, 3D, animation and creative education—turning technical experimentation into playable ideas and stories.

Selected previous collaborations

Previous Neriverso collaborations shown for creator background. No endorsement of The Truth Seeker is implied.

07 / WHERE THE PROJECT IS

From playable prototype to complete campaign

A playable foundation.
A larger story ahead.

The current wave-mode prototype brings combat, movement, enemy reactions and world systems together in a focused playable showcase. The next phase expands that foundation into a story-driven campaign with investigation, authored encounters, cutscenes, final performances and deeper gameplay variety.

Playable foundationCombat, movement, enemies, world systems and packaged build
Narrative campaignMissions, investigation, progression and story-driven encounters
Production finishCutscenes, final voices, more weapons, reactions, animation and polish
NERIVERSE

THE TRUTH SEEKER

Independent game in development · Created with Unreal Engine 5