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About

About Neriverso

Games are the subject. Unreal Engine is the laboratory.

I’m Neri Neto, a journalist and developer. Neriverso is my project about Unreal Engine and game creation: gameplay systems, characters, animation, 3D worlds, artificial intelligence, and everything that turns an idea into a playable experience.

Neri Neto smiling and presenting in recent Neriverso videos
Neri NetoJournalist, developer, and creator of Neriverso
Unreal 5the core engine behind Neriverso projects, experiments, and explanations
4 pathsgames, worlds, characters, and fundamentals organized in the Unreal Map
300+videos produced across an editorial career and original projects
UFSCJournalism degree and master’s research in innovation and communication

The project today

Neriverso is my public game-creation laboratory.

I didn’t want to merely talk about engines and games. I wanted to open Unreal Engine, build mechanics, test characters, and show what happens under the hood. The project turns game development into a visual experience that both beginners and experienced creators can follow.

01 / GAMEPLAY

Systems that respond

Combat, interaction, physics, Blueprints, programming, NPCs, and playable prototypes that reveal how mechanics hold together.

02 / CHARACTERS

Body, animation, and presence

Locomotion, aiming, combat, motion capture, animation, and artificial intelligence for characters that feel alive.

03 / WORLDS

Worlds with intention

Terrain, lighting, atmosphere, procedural generation, real-time 3D, and worlds that invite players to explore.

Unreal Engine at the center

Brazil’s largest YouTube channel focused on Unreal Engine.

Games are the starting point. Gameplay, programming, characters, animation, artificial intelligence, and 3D worlds reveal how they are built inside Unreal Engine.

Unreal® and Unreal Engine® are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.

Projects in motion

Here, an idea has to become a system.

Eleven creations are shown in action: flamethrowers, ragdolls, combat systems, characters, original games, and recreations of familiar worlds. The goal is not only to show the result, but to make the path from intention to tool to playable experience understandable.

A map for creating

Games, worlds, and characters.

The course and the channel extend the same project: exploring different paths inside Unreal Engine and turning each discovery into reusable knowledge.

Projects from the Game Creator path in the Unreal Map
Game CreatorCombat, NPCs, platforming, horror, and mechanics that become playable experiences.
World Creator path featuring environments and worlds in Unreal Engine
World CreatorEnvironments, atmosphere, interactive worlds, and purposeful 3D creation.
Character Animation path in the Unreal Map
Character AnimatorMovement, response, aiming, and combat that turn models into characters.

Partners across the laboratory

Brands that have worked with Neriverso.

Tools and studios working across 3D creation, animation, motion capture, artificial intelligence, and world building have joined the project’s commercial journey—including Higgsfield AI, partner of our latest video.

Where this came from

Journalism and development are not separate careers here.

One taught me to research, interview, and organize ideas. The other makes me confront details, test hypotheses, and discover where a promise actually works. Neriverso exists at that intersection.

Technology journalism

Reporting, scripting, and presenting for specialist media, with more than 300 videos produced across my career.

Original projects and games journalism

Expansion of Neriverso and Pixel Nerd alongside editorial work covering games, artificial intelligence, and the industry.

Research, creation, and teaching

Master’s research in Journalism at UFSC, technical development for the CATA project, and training on AI and editing tools applied to animation journalism.

Unreal Engine at the center

Content and teaching dedicated to game development, gameplay, characters, 3D worlds, animation, programming, and artificial intelligence.

Keep exploring

If games make you want to open the tools, test ideas, and build, you are in the right place.

The videos show systems and projects in motion. The Unreal Map organizes the learning paths. The speaking page shows how this experience can reach events, companies, and institutions.

Neri Neto smiling in a recent Neriverso video