About Neriverso
Games are the subject. Unreal Engine is the laboratory.
I’m Neri Neto, a journalist and developer. Neriverso is my project about Unreal Engine and game creation: gameplay systems, characters, animation, 3D worlds, artificial intelligence, and everything that turns an idea into a playable experience.

The project today
Neriverso is my public game-creation laboratory.
I didn’t want to merely talk about engines and games. I wanted to open Unreal Engine, build mechanics, test characters, and show what happens under the hood. The project turns game development into a visual experience that both beginners and experienced creators can follow.
Systems that respond
Combat, interaction, physics, Blueprints, programming, NPCs, and playable prototypes that reveal how mechanics hold together.
Body, animation, and presence
Locomotion, aiming, combat, motion capture, animation, and artificial intelligence for characters that feel alive.
Worlds with intention
Terrain, lighting, atmosphere, procedural generation, real-time 3D, and worlds that invite players to explore.
Unreal Engine at the center
Brazil’s largest YouTube channel focused on Unreal Engine.
Games are the starting point. Gameplay, programming, characters, animation, artificial intelligence, and 3D worlds reveal how they are built inside Unreal Engine.
Unreal® and Unreal Engine® are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.Projects in motion
Here, an idea has to become a system.
Eleven creations are shown in action: flamethrowers, ragdolls, combat systems, characters, original games, and recreations of familiar worlds. The goal is not only to show the result, but to make the path from intention to tool to playable experience understandable.
A map for creating
Games, worlds, and characters.
The course and the channel extend the same project: exploring different paths inside Unreal Engine and turning each discovery into reusable knowledge.



Partners across the laboratory
Brands that have worked with Neriverso.
Tools and studios working across 3D creation, animation, motion capture, artificial intelligence, and world building have joined the project’s commercial journey—including Higgsfield AI, partner of our latest video.







Where this came from
Journalism and development are not separate careers here.
One taught me to research, interview, and organize ideas. The other makes me confront details, test hypotheses, and discover where a promise actually works. Neriverso exists at that intersection.
Technology journalism
Reporting, scripting, and presenting for specialist media, with more than 300 videos produced across my career.
Original projects and games journalism
Expansion of Neriverso and Pixel Nerd alongside editorial work covering games, artificial intelligence, and the industry.
Research, creation, and teaching
Master’s research in Journalism at UFSC, technical development for the CATA project, and training on AI and editing tools applied to animation journalism.
Unreal Engine at the center
Content and teaching dedicated to game development, gameplay, characters, 3D worlds, animation, programming, and artificial intelligence.
Keep exploring
If games make you want to open the tools, test ideas, and build, you are in the right place.
The videos show systems and projects in motion. The Unreal Map organizes the learning paths. The speaking page shows how this experience can reach events, companies, and institutions.


