Built with Unreal Engine 5
Revenge brought him here. Truth will decide what happens next.
A city built on lies
Every answer leaves another body behind.
A detective driven by revenge follows a trail through a city where loyalty is currency and every version of the truth has a price.
What begins as a hunt becomes a reckoning: who shaped his anger, who benefits from it, and what remains when the story he believed begins to collapse?
He found a reason to doubt everything.”
Every lead changes the case.
A personal case draws a detective into a city where every witness has an agenda and every answer opens another door. Driven by anger and running out of people he can trust, he follows a trail through criminal networks, abandoned construction sites and rain-soaked streets. The deeper he goes, the harder it becomes to separate evidence from manipulation—and the more dangerous the truth becomes.
Arcade at heart
Built for fun.
The Truth Seeker follows the spirit of action-game classics: immediate controls, readable goals, escalating encounters and the simple pleasure of mastering a dangerous space. Its arcade pulse lives inside an authored world, where story, atmosphere and consequence give every fight a reason to matter.
Arcade in motion.Rain · rhythm · reaction · replayability
The proof is playable
Fast, physical combat inside a reactive world.
The current build concentrates the core systems in a replayable wave mode, proving the feel, visual direction and technical foundation before the narrative campaign is produced.
Close-range pressure
Gunplay and melee flow together to keep every encounter moving.
Momentum-driven action
Movement, reactions and animation make combat feel immediate and physical.
Cinematic atmosphere
Rain, lighting and dense environments turn each arena into a noir set piece.
A foundation that works
The prototype brings the systems together in a build that can already be played.
Captured from the build
A world under pressure.
Fifteen moments selected directly from the 4K gameplay capture, preserving the lighting, reactions and atmosphere of the playable build.
Made using Unreal Engine 5
One engine. Every layer of the world.
Unreal Engine brings combat, animation, dynamic weather, lighting and dense environments into the same real-time pipeline. It lets a small independent production move quickly from an idea to a playable world—then keep iterating without losing the visual ambition at the heart of the project.
Unreal® and Unreal Engine® are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.
Created by Neriverso
Where games, storytelling and real-time craft meet.
Neriverso is a Brazilian independent studio and media platform led by journalist and game developer Neri Neto. Its work connects Unreal Engine, game development, 3D, animation and creative education—turning technical experimentation into playable ideas and stories.
Selected previous collaborations
Previous Neriverso collaborations shown for creator background. No endorsement of The Truth Seeker is implied.
From playable prototype to complete campaign
A playable foundation.
A larger story ahead.
The current wave-mode prototype brings combat, movement, enemy reactions and world systems together in a focused playable showcase. The next phase expands that foundation into a story-driven campaign with investigation, authored encounters, cutscenes, final performances and deeper gameplay variety.




